Tuesday, November 10, 2009

DXScene 3.00 and VGScene 3.00 available

Dear Friends,

I happy to announce next major updates of two our projects.

What's new in DXScene:
+ Added: Linux Platform Support
+ Added: ScreenBounds property to TdxVisualObject
+ Added: Mesa OpenGL Rendered
+ Added: Software Rendering sample using Mesa OpenGL
+ Added: Bitmap can load from stream all supported format
+ Added: Cool Particle engine
+ Added: ParticleEmitter
+ Added: Particle Designer
+ Added: Flatness property to 3DText and 3DPath
+ Added: Show selection of objects when multiply object selected in IDE
+ Added: Multiselection in IDE
+ Added: Lazarus project for samples
+ Improved: GUI mouse handling
+ Improved: GUI rendering - now more clear
+ Improved: GUI window moving and resizing
+ Improved: Better Lazarus support on all platform
+ Improved: IDE selection
+ Fixed: Incorrect lighting of polygon and 3D text
+ Fixed: Many small bugs
+ Removed: newton.dll from resource

What's new in VGScene:

+ Added: Full Linux Platform Support
+ Added: Bitmap can load from stream all supported format
+ Added: TrackBar keyboard support
+ Added: PathGen sources
+ Added: PathData.Flatten method
+ Added: Canvas.TextToPath method
+ Added: Multiselection in IDE
+ Added: Show selection of objects when multiply object selected in IDE
+ Added: Cool Ribbon style and example
+ Added: Lazarus project for samples
+ Improved: Path now stored as binary for better performance
+ Improved: Path internal data storage
+ Improved: Better Lazarus support on all platform
+ Improved: IDE selection
+ Fixed: Many small bugs


Eugene

1 comment:

Domus said...

You're unstoppable! Carry on the good work!