Dear Friends,
Now my Lazarus patch applied and now VGScene & DXScene fully editable in Lazarus IDE. I'll release new version at 24-25 November - with full Lazarus support in Windows, Mac OS X and Linux.
Eugene
Monday, November 23, 2009
Tuesday, November 17, 2009
Lazarus Editing
Dear Friends,
I'm happy to post this news about full Lazarus editing support. All property editors and design-time mouse interaction support. See screenshot from Lazarus for Windows:

But to allow this i made few changes in Lazarus sources. I post this changes to Lazarus forum and may be this change will applied to Lazarus sources tree.
Eugene
I'm happy to post this news about full Lazarus editing support. All property editors and design-time mouse interaction support. See screenshot from Lazarus for Windows:

But to allow this i made few changes in Lazarus sources. I post this changes to Lazarus forum and may be this change will applied to Lazarus sources tree.
Eugene
Tuesday, November 10, 2009
DXScene 3.00 and VGScene 3.00 available
Dear Friends,
I happy to announce next major updates of two our projects.
What's new in DXScene:
+ Added: Linux Platform Support
+ Added: ScreenBounds property to TdxVisualObject
+ Added: Mesa OpenGL Rendered
+ Added: Software Rendering sample using Mesa OpenGL
+ Added: Bitmap can load from stream all supported format
+ Added: Cool Particle engine
+ Added: ParticleEmitter
+ Added: Particle Designer
+ Added: Flatness property to 3DText and 3DPath
+ Added: Show selection of objects when multiply object selected in IDE
+ Added: Multiselection in IDE
+ Added: Lazarus project for samples
+ Improved: GUI mouse handling
+ Improved: GUI rendering - now more clear
+ Improved: GUI window moving and resizing
+ Improved: Better Lazarus support on all platform
+ Improved: IDE selection
+ Fixed: Incorrect lighting of polygon and 3D text
+ Fixed: Many small bugs
+ Removed: newton.dll from resource
What's new in VGScene:
+ Added: Full Linux Platform Support
+ Added: Bitmap can load from stream all supported format
+ Added: TrackBar keyboard support
+ Added: PathGen sources
+ Added: PathData.Flatten method
+ Added: Canvas.TextToPath method
+ Added: Multiselection in IDE
+ Added: Show selection of objects when multiply object selected in IDE
+ Added: Cool Ribbon style and example
+ Added: Lazarus project for samples
+ Improved: Path now stored as binary for better performance
+ Improved: Path internal data storage
+ Improved: Better Lazarus support on all platform
+ Improved: IDE selection
+ Fixed: Many small bugs
Eugene
I happy to announce next major updates of two our projects.
What's new in DXScene:
+ Added: Linux Platform Support
+ Added: ScreenBounds property to TdxVisualObject
+ Added: Mesa OpenGL Rendered
+ Added: Software Rendering sample using Mesa OpenGL
+ Added: Bitmap can load from stream all supported format
+ Added: Cool Particle engine
+ Added: ParticleEmitter
+ Added: Particle Designer
+ Added: Flatness property to 3DText and 3DPath
+ Added: Show selection of objects when multiply object selected in IDE
+ Added: Multiselection in IDE
+ Added: Lazarus project for samples
+ Improved: GUI mouse handling
+ Improved: GUI rendering - now more clear
+ Improved: GUI window moving and resizing
+ Improved: Better Lazarus support on all platform
+ Improved: IDE selection
+ Fixed: Incorrect lighting of polygon and 3D text
+ Fixed: Many small bugs
+ Removed: newton.dll from resource
What's new in VGScene:
+ Added: Full Linux Platform Support
+ Added: Bitmap can load from stream all supported format
+ Added: TrackBar keyboard support
+ Added: PathGen sources
+ Added: PathData.Flatten method
+ Added: Canvas.TextToPath method
+ Added: Multiselection in IDE
+ Added: Show selection of objects when multiply object selected in IDE
+ Added: Cool Ribbon style and example
+ Added: Lazarus project for samples
+ Improved: Path now stored as binary for better performance
+ Improved: Path internal data storage
+ Improved: Better Lazarus support on all platform
+ Improved: IDE selection
+ Fixed: Many small bugs
Eugene
Thursday, November 5, 2009
Linux Support - Soon
Dear Friends,
Finally i'm happy to post this news about full Linux support in VGScene and DXScene. This is a screenshots from Ubuntu 9.10. Both products use GTK2. VGScene GTK and Cairo Graphics. DXScene GTK and OpenGL. Linux support added to final product in next major updates (will available in Nov-Dec'09).
VGScene CtrlsDemo:
DXScene Demos:
Lazarus Design-time:

Eugene
Finally i'm happy to post this news about full Linux support in VGScene and DXScene. This is a screenshots from Ubuntu 9.10. Both products use GTK2. VGScene GTK and Cairo Graphics. DXScene GTK and OpenGL. Linux support added to final product in next major updates (will available in Nov-Dec'09).
VGScene CtrlsDemo:
DXScene Demos:
Lazarus Design-time:
Eugene
Wednesday, October 28, 2009
VGScene Ribbon Sample - Coming Soon
Tuesday, October 13, 2009
VGScene 2.90
Dear Friends,
I'm glad to inform about new release of VGScene.
What's new:
VGScene 2.90 have beta version of new canvas - TvgCairoCanvas. This canvas use Cairo Graphics and allow to add support of Linux OS (Gtk2 based). Soon i place screenshots in this blog.
Eugene
I'm glad to inform about new release of VGScene.
What's new:
- Added: Cairo Graphics canvas - beta Linux support
- Added: PathGen - tool for convert font to VGScene's path
- Added: MessagePopup function and TvgMessagePopup control
- Added: TvgButton.StaysPressed proeprty
- Added: TvgLabel.AutoSize property
- Added: ExcludeMask property to Glow and Shadow effect
- Added: New animation interplolation modes - see AnimationType and Interpolation property
- Added: New AniTest sample
- Improved: AniDemo sample
- Fixed: Effects with rotation
- Removed: TvgAnimation.Friction property
VGScene 2.90 have beta version of new canvas - TvgCairoCanvas. This canvas use Cairo Graphics and allow to add support of Linux OS (Gtk2 based). Soon i place screenshots in this blog.
Eugene
Tuesday, October 6, 2009
New HUD Controls
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